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Mesh Modeling Exercise 03 Final

Mik

After I finished the sci-fi crate, I became interested in hard surface modeling. So I found a tutorial on Gumroad and tried to learn how to make those complex shapes. This sphere looks very complicated, but it's full of fake details. The only part that needs modeling is the two main components. The instructor used cloth simulation to generate the fabric and instances on objects' faces to construct the sphere. Though it's not my original design, the result looks pretty cool. I learned a lot about boolean cut, radial array, and other shortcuts in the Hardops addons. 

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