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GP Car Final

I haven`t posted for a long time and it`s because I decided to do more hard surface project this year as I was always scared of subd modelling and didn't have any. So I got the best tools: Boxcutter, HOPS, Heavypoly config, and Eevee 2.8 and a couple of months later, I can show you something finally. This is my first concept, based on the 1920s Gp cars and it was so much fun to do what I want to do with the mesh and don't need to follow other people's concept. I could finish the modelling part in 5 days and a few days with shading and set up Eevee. The render was quite fast, 20sec/frame. Used premier pro first time for the transaction between the shots, but I'm not sure it's good enough. I will need to learn how to use that software. I would like to know what do you guys think about it. And any advice would be appreciated. Stay tuned...more hard surface stuffs coming!
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