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Blender 2.8 Test Final

Tested out Blender 2.8 Beta Today. Gotta say I love it! The texture painting is unstable right now, but other than that great performance. Great job Devs!! (Character inspired by 2D art made by Ahmet Iltas). I had a bunch of people ask about the rig on the character I posted, so here's a quick look. It's super simple, the green bones (deform bones) stretch to the grey bones (control bones). All control bones are children of the top head bone.
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