Update: see EEVEE version in 2.8 test build animated https://www.youtube.com/watch?v=rwrf-H46Bmo
I was now finally able to find the time to correct the UV issues that I created for this model while trying to texture an atlas in Substance Painter instead of mesh parts. This messed up the UVs for the body big time. But fortunately SP can reimport a mesh set with different UVs and retexture - so here is the R2D2 rendered in Cycles now. As it is supposed to stack onto the Xwing, I did not rig the legs, but the head is rigged. Waiting for Evee in 2.8 now for taking this into near realtime animation. Maybe the time until release gives me enough room to retexture the pilot and do some of Gleb's cool background sets from the Space VFX :-).
I now created an EEVEE version of the model in a test build of 2.8 and posted an animation on YT here: https://www.youtube.com/watch?v=rwrf-H46Bmo
Haha! Definitely! I call Gleb "Brimp" (that is bro + shrimp). Gleb sometimes says "Shro" instead (Shrimp-bro).
great job
Yes, that is true - the r2d2 was done using filmic as I found that it renders faster with less noise as well - which is nice. Gleb is an inventor as it comes to trying new things - I think it is all the good coffee ;-))
Great work here BTW
Gleb's Space course is killer to say the least! Plus his newest Lighting course, which includes the incorporation of Filmic Blender into the main instruction, is equally amazing!