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We are thrilled to present Wayne Dixon - our newest CG Cookie instructor! Wayne is a gifted animator and teacher who is focusing on our Blender animation curriculum, beginning with a new course called the "Animation Bootcamp" (launching very soon). Check out the interview below to peak inside the mind of the animator/actor/comedian.
How did you get started with Blender?
Way back in the time of dial-up internet (2003), I found a piece of freeware called âAnim8torâ. I was intrigued that someone would create software and give it away for free. Crazy right? I messed around with it for the day and managed to create my first ever animation: A cactus that waved and said, âHelloâ. Well, it was more like a green baseball bat with stick arms that wobbled as some text appeared on the screen. It was horrible but I was pretty proud of myself for my first day. Then, while searching for tutorials to actually figure out how to use the software, I found âBlender 2.28â. It was open source, whatever that meant. I download it and had a look. It was way more complicated so I closed it and went back to Anim8tor. After I completed all 3 of the tutorials for Anim8tor, I wanted to learn more, but that was it. I took another look at Blender and saw that it had been updated since I last used it. There also seemed to be heaps more tutorials so I decided to give it a proper go. Then after learning what open source meant and the community that came with it, I was hooked!
Whatâs your favorite thing about computer animation?
I love to watch beautiful animation in any medium, computer generated or not. It brings pure joy to my brain to see appealing animation. Appeal is hard to explain but you know it when you see it. The way a character moves from point A to B in an interesting way, a believable piece of acting, the right amount of pause before a blink or even a broad cartoony gag. It can all bring joy!
My favourite thing about computer animation would be when I hit ALT + A and the character comes to life.
I love it when for just a few brief moments my brain forgets that they are just pixels on a screen and they become a thinking, breathing character. I sometimes get a jolt when the animation hits the end point and the character just stops. My brain says âHey what happened?!â And then I realize that I just achieved the âillusion of lifeâ.
One look at your website reveals that youâre a man of many interests and skills, including professional acting and stand-up comedy. Do you find that those skills are useful to you as an animator?
Totally! At first glance it might seem that everything is unrelated, but essentially it is all connected. Stand-up comedy taught me how to be funny as well as timing. Itâs a special type of acting where delivery is everything. Youâre playing an exaggerated version of yourself with a fluid script that needs to be delivered in the best possible way in that exact moment. It can be really fun and addictive. Animation is acting too. You are just doing it through a digital puppet which happens to take a lot longer to do. But the goal is the same. Youâre putting a little bit of yourself into the character to trying to bring those pixels to life. The beautiful thing with animation is that you are not limited by your physical appearance. You are acting vicariously through the character so if the character is a sheep, you can be a sheep. If the character is a rabbit, you can be a rabbit etc. My animation skills have also helped in my acting career. Especially when it comes to TV commercials. I have learnt a lot about eye lines and cheating things towards the camera, using exaggeration and anticipation and I am constantly thinking about silhouettes and framing in the audition room. But mostly Iâve learned not to be afraid to act like an idiot when the need arises. If you do, you often get the gig.
Whatâs is the most common problem you see with new animatorsâ work?
We are all guilty of starting with things that are way too complicated. But thatâs not our fault, weâre new so we donât know any better. I say âweâ because I was totally guilty of this too. Itâs easy to watch a Pixar film and be fooled into thinking that because it was so easy to watch those characters moving and acting in a believable way, it must be easy to animate them moving and acting in a believable way. Then we start with a full body character action shot and get discouraged when we canât make it look remotely like a Pixar animation. Or we fool ourselves into thinking that itâs the best thing ever animated and post it online asking for âcritiquesâ when really we just wanted to hear how awesome it is. It took me a while to figure out that I didnât really understand the basics at all. I applied for animation school and thought I would make it straight into the 4th-level class. It was very humbling to receive the email saying that I needed to learn the basics in workshop 1. I was really upset and I wanted to say, âWell youâve got no clue about animationâ - but I didnât. Instead I reasoned, "This is a professional animator from DreamWorks. They must know what they are talking about." So I started in workshop 1. They were totally right! I knew nothing and Iâm so glad I went back to the drawing board. Ultimately, I think the earlier you can learn to be humble, the better. You can't afford to have an ego and be an animator.
What motivates you to teach others about animation with Blender?
My first motivation for teaching anything is to help someone else. Itâs part of the whole âPay It Forwardâ sentiment. Someone helped me understand all the stuff I didnât know once, so if I can help someone else understand it, hopefully in the future they will explain it to someone else and the cycle will continue.
It also has a added benefit of helping me understand it better. Before you can teach someone anything, you have to answer these questions yourself: âWhy do I do that?â or âWhy is it like that?â, etc. And by asking those questions to yourself, you understand it better. I learned Blender by helping others (because CG Cookie didnât exist yet). I became a member of the âBlender Artistâ forums - back when it was called âElysianâ - and tried to help people with their problems. I saw the questions that people had and often figured out the solutions so then we could both know. Plus, because it is a forum the answers stayed there to help the countless others who had the same questions. Pay it forward people.
I created the âAnimation Bootcampâ with the same motivation. Basically, itâs all the stuff I wish I had known earlier, in the order that I wish I had learned it.
Youâve built a freelance career around animating with Blender. Do you have any advice for succeeding with freelance?
Naivety was definitely a good thing when I started out. I successfully modelled, rigged animated and rendered a full body character shot as one of my first freelancing gigs. I built the character, wrote the script, did the voice acting and created a 30 seconds of animation all in under a week. Looking back at it now I have no idea how I did it. If someone asked me to do it now I would laugh at them and say that it was impossible. But that is the beauty and the curse of ignorance. I didn't know how difficult it was, so I just did it. Now that I do know, I could never do it again. I do think, however, that I have been pretty lucky with the opportunities that have come my way since. I made and released a bunch of free rigs a while back and Fuzz Studios contacted me for a rigging job. They needed some stick figures rigged for a TV commercial they were doing so I did a little animation test for them. It was an animated rig test just showing what the characters could and couldnât do. They liked my little test so much that they asked if I would like to animate the commercial. I said "yes" and have animated for everyone of their projects since, including being responsible for some of their most watched animated videos on YouTube. Good jobs and clients are very scarce, especially with Blender projects. So I approach every job the same:
- Be pleasant to work with.
- Execute as quickly as possible.
- Always aim for the highest quality work (that time will permit).
If you achieve those 3 things people will come back to you. Itâs also important to remember that you donât have to say "yes" to every project. If the client is difficult to work for or the job seems like it will drive you mad, respectfully say ânoâ. Your sanity will thank you.
Your Top 3 animated movies and why?
- Kung Fu Panda 1 or 2-Â I canât pick between these 2 films. I love the story, the character designs, the Kung Fu and the comedy! The way the animators got a big fat panda to move with such speed and weight is totally amazing to me. And the fight choreography with the peacock in the second film is so beautiful. I remember thinking It was the first non-Pixar film I saw where another studio had figured out their âmagicâ.
- ParaNorman - I love everything that Laika studios produce but ParaNorman really blew me away. Stop motion usually has a lot of quinks in the animation but the animation in this film was so flawless. I was also half way through animation school at the time so I had come to understand how hard good animation is to create. Especially in stop-motion. There is no undo! The animators have to animate everything in one go. How they can keep so many things in their mind at once to the master level that they do is awe-inspiring. (Check out the final scene of âBox Trollsâ if you want your jaw to drop)
- Tangled - Why do I love this film so much? 3 words. Maximus the horse! What a champion. The way he moves with so much personality is pure genius. I have since learnt that it was due to 2d veteran animator Glen Keaneâs influence of the 3d animators that made their animation so appealing and put Disney back on top.
Keep an eye open for Wayne's new course, The Animation Bootcamp, in the very near future! Also, be sure to check out his website to find out more about this aussie of many talents.
@waylow oh now I know why your acting examples are so extremely good! Just saw your acting reel, you're like this pro with decades of experience. Great stuff! :-D this makes me wonder though... can you still do your groceries without stopping every 5 seconds to give autographs? ;)
You're a tremendous asset Wayne! Glad you're here and paying it forward to us
Love your "Animation Bootcamp"!!! :D
He is an absolutely awesome contribution to this site. I am so glad he has joined the CG cookie team, there is so much to learn, and it never stops.
I'm thrilled to know more about who's behind those nice YouTube videos for kids. My daughters watched them hundreds of time. I knew they were done in Blender but now I know who to say THANKS to.
I'm looking forward to complete all the lessons, I like how they are structured and the exercises.
Cool. Welcome aboard.
Yeah, Mate, I'm in Oz. Looking forward to the Bootcamp.
If you are in Australia you will most likely have, ha ha!
If you are talking about Blender in general, there's BlenderGuru which is also a great site but they are not focused on animation at all.
If you are wanting animation tutorials, sadly there isn't much out there. I think the Blender Cloud has put some of their old animation DVD's available for download but honestly they aren't that great (They are a bit dated and don't explain the "Why").
You can find a lot of bad stuff on Youtube, which I'm sure you are well aware.
The good news is that animation is not software specific. Animation is animation.
So that means animating in blender is the same as animating with a pencil and paper, or with Maya or Flash etc. The software is the tool, so learn the principles and you can animate in any software (after you learn the buttons that is)
I can't show that particular one because of the NDA.
(It was used for internal use and so had some figures and numbers that they don't want to be public)
And at this stage of my career I'm glad because it was horrible haha
This is the second job I did for them. (Even though the title says it was the first - as I wasn't allowed to show the first)
If you can't look back and cringe at your work, you haven't improved.
Laugh away reidh.
https://vimeo.com/5912849