I am a 3D Artist specializing in the creation of game-ready assets. With over 2 years of experience in the industry, I have mastered various techniques to produce optimal game assets.
My skills include 3D modeling, sculpting, UV mapping, and texturing using applications such as Blender, Photoshop, and Substance Painter.
In addition, I have expertise in image manipulation using Adobe Photoshop, allowing me to create realistic and artistic image composites, as well as refine and enhance the final visualization of various projects.
My portfolio showcases a range of projects where I have created assets that support immersive and impressive gameplay experiences. I greatly enjoy working in creative teams, where I can collaborate to achieve a shared vision, while maintaining high-quality standards and completing projects on schedule.
I am always eager to learn new techniques and technologies to continuously develop my skills.