I'm currently taking the Fundamentals of Texturing in Blender course by Jonathan Lampel. This is my version of dirt shader. Instead of using snow, I tried using puddles.
Wow looking great. I think the only feedback is that in the flat plane example, the puddles feel like they go upward instead of downward. Probably the values in the mask need to be inverted so the shallow places are the black parts of the mask.
Wow looking great. I think the only feedback is that in the flat plane example, the puddles feel like they go upward instead of downward. Probably the values in the mask need to be inverted so the shallow places are the black parts of the mask.
Thanks for your kind words. I just realized the puddles look upward.