I reckon I'm beginning to enjoy making these futuristic Sci-fantasy edged weapons ππ.
This one belongs in the same universe as the Fairyblades and their scimitars, only it comes from a different world: the one whose inhabitants claim that they're the descendants of the Cherokee nation.
Well, it appears that I'm also getting better with Blender geometry nodes so, hopefully, this project (I think I'm going to need the matching knife as well, to make a proper set) won't take me 12 years to finish: certainly, I expect to wrap it up well before the 24th century rolls in π€£.
Just saw a new CG Cookie tutorial on geo nodes, the making of a water slide. It also mentions a whole new course on the subject. So, I take my whining back, and thank you, CG Cooks.ππ
Wow that is looking awesome. I know it's a work in progress, maybe when it comes to lighting your model you can have it on two shots, one on a turn table to show case it in all it's glory, and another in a setting like that laying on the floor. It's just so that you can really show if off, just on that one shot on the ground is very limiting and it's looking so cool it be a shame not to fully see it.
Iβm not sure myself what exactly Iβm showing off here: the model itself or the crazy geo nodes setup (and itβs just one of them) I had to come up with to make it happen.π€£ Speaking of which: dear CG Cooks, where on Earth (or elsewhere) are the tutorials on geo nodes, and especially on the simulation nodes? Yes, Iβve found heaps Out There on the Internet, but not here: why? What gives? When I joined CG Cookie (it was led by Jonathan Williamson back in those days: I still have some of his tutorials saved somewhere, carefully blocking out perfect topologies with no geo nodes in sight yetπ), it was at the bleeding edge of the Blender tricks; and now β oopsβ¦π²