Tiger 2 tank I modelled putting the hard surface workflow tutorials from Kent (CG Coockie), Gleb (Creative Shrimp) and Aidy (CGmasters) to work and see what I could do with all the new stuff I learned. Texturing was done in Substance Painter. The model is fully rigged for the tracks with a physics simulation. More info here: https://www.artstation.com/artwork/36G3J
lhumungus might be the harsh light set-up that has it currently look a bit like a game model - I will put it into real environment and then see it that solves it. Interestingly the colours match the RAL used in WW2 and I researched the camo on different sources. Very useful feedback - thank you.
Modeling is outstanding. Texturing feels a little too bright and clean for a tank.