Ever walked into a room and immediately feel like you definitely don't need to be there? I call this scene "The Chair" ... teetering on the edge of uncanny valley, the goal was to create a 3D horror game environment that generates such a feeling for the viewer. "Oh look, a fresh clean pair of handcuffs ready and waiting just for YOU...Muhahahahaaa!"
Textures: SP2 and Poliigon