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Surface Walking in Geometry Nodes Final

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This project demoe a surface walking technique that allows a point to travel across a mesh regardless of topology, density, sharpness, or smoothness based on an initial direction.


The idea is quite simple actually:

Given a starting position and a direction, move while staying constrained to the surface of the mesh as naturally as possible.

A relatable analogy would be the moon walking the surface of the earth (with an offset ofc) and continually following the tangent of its path as the earth is roundish.

This might be utterly useless 😅 but it was a bit challenging for me... I just had to home cook a method for making a point reliably "walk" across any kind of surface, even those with hard 90° edges because traditional proximity approchaes cause point to fall of the mesh and give unpredictable results imo. Now that its done... I can move on to next useless stuff 🤟! 

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  • Omar Domenech(Dostovel)

    Surface sliding. If you put some white in the surface and make the cube a stick figure with ice skating sticks, it's like he's skiing. That looks cool.