A scene built with Megascans assets. This got no love on Artstation. I'm curious if using these assets for artwork is frowned upon? Or, maybe this scene is just not good??? Most of the materials were tweaked to have a wet look. The stream was created with fluid simulator. I figured out how to use the fuzz maps with the Vertex Weight Edit modifier. It masks out the area you want to apply modifiers to. In this case, grow moss.
cceroe Wow , thanks for taking the time to explain that to me , I really appreciate it. I am off on my honeymoon tomorrow for a week, but i'll give this a go when I get back. You will probably hear from me when I start to struggle :P , Thanks again :)
The moss is awesome! My only possible problem would be the focus/depth of field. The actual focus point of the image is hard to identify, its like my eyes can't focus on anything properly. I am not an expert at this, but I would try fiddling with it...because your scene is good!
cceroe yes mainly the moss please, I thought at first that it was a particle system. It looks really nice because it is actually part of the geometry and you can see it in the silhouette rather than just a normal map. This would be a great asset to learn for a project I am currently working on. I have never used megascans assets no. Thankyou!
The moss ir really well done :) , It would be interesting to know where you learned this technique so I can have a go myself. Great work!