Gallery

Steampunk Showcase Project Work In Progress

12 loves
This was a topic I began in the forums but decided to move it here as I actually work on it. I wanted to be able to create what would eventually be a low-poly steampunk diorama, or mini-scene, to showcase off a more detailed model like a vehicle. This would serve only as a background, the goal being to maximize detail with minimal modeling. While I plot out the structure, I wanted to figure out a decent way to throw a character into the scene without extensive modeling or using addons. Today I applied a depth map to a flat image of a character and was pleased with the result so far. I've uploaded the image as proof of concept. The off-screen object cast nice 3D shadows down the right side of the character, at least enough to trick the eye. I'll need to keep tweaking it.
  • 🤘🤘
4 Comments
Add a Comment
  • I didn't understand everything about your production process, maybe it's due to the translation, but the result is pretty cool.

    • Jonas Winfield(jwinfield) author

      Thanks, Claire. The process starts with some sort of flat image, whether an actual photograph from a stock photography website or an AI-generated image. Then, a black-and-white image is generated that simulates depth. The closer something is to black the farther away from the observer it should be. Finally, a flat plane is given a good amount of subdivision and a Displacement modifier is applied to it using the black-and-white image. The original photo is overlaid on top of that.

  • This is a really cool method and result!

    • Jonas Winfield(jwinfield) author

      Thanks, this is brand-new territory for me so I appreciate the feedback.