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Sony Walkman Work In Progress

Still a work in progress but I need some feedback. I've been playing with the metallic and roughness settings but it still feels too plasticy. Any suggestions to make it more realistic?
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  • Omar Domenech(Dostovel)

    Well the thing with metal is reflections mostly. For that thing to interact with cool reflections the material needs stuff to reflect, basically you need an environment and since you're not going to model a whole room, what people do is use an HDRI for the light and get the reflections or free. The texture need to be toned down, it has too much broad scratches and grunge, it has to be more subtle. It's also too black and makes a lot of contrast with your base color. But you're going in the right direction, you just have to tweak things. I suggest to looks at reference, google pictures of your subject and try to imitate what you study in the material.