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Sky_Order_01_Ambient Occlusion Final

My newest ship I constructed inside 3Ds Max. Freestyle modelling. 584,000 polygons non-optimized. Using mental ray with the lanczos filter. Instead of the usual white colour you get with ambient occlusion passes, I decided to add a HDRI map in the environmental setting and set the mental ray material to reflective. I also composited the image inside After Effects and slightly adjusted the contrast and added an additional glow. Giving a more warmer colour to the render :)
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