I had the honor of contributing a character modeling tutorial to 3DArtists Magazine for Issue #107. Thanks to Johannes Helgeson for letting me use his character design! (check out his original concept post here https://www.artstation.com/artwork/oQPyJ) The character is fully rigged (the facial controllers underneath the mask could use further refining, but I ran out of time) and ready for animation. Blender was used from start to finish.
You nailed it.
I I have always liked samurai, it looks great.
Coooooool
Yeah, Honestly I think capturing the feel of a concept is more important than being completely accurate. If you get a chance to read it shoot me message and let me know what you think. :D
Thanks! glad to hear you like it! :)
You really were able to capture the look and feel of the concept art! I will be on the look out for your article. Great work!
Super work, I love it! :D