Week 2 at CG Spectrum had me creating this remote (of destruction!), which was pretty simply to make and texture - and that was obviously the reason for making such a simple model! I mean after only 2 weeks I'm still struggling with Maya's camera and hotkeys, as my muscle-memory is still set to Blender XD
I do miss a couple of things from Blender but Maya is a pretty powerful software, I have to say. Oh and all the texturing is done in Substance Painter, which is just amazing!!
Low poly on the right, high poly on the left.
Simple, yet looks appealing. Cool work.