The model from the Relic - Game Asset course. Had fun doing this and definitely feeling more comfortable with the Blender interface and tools.
I chose to use Substance Painter for the texturing since I'm more comfortable with the interface and tools.
Interesting workflow with the mid-poly. It was my first time hearing of that, but it makes a lot of sense from a baking standpoint. There's always something new to learn.
If anyone wants the work files for this to take a look at how I did something, just let me know and I can upload them as a zip to Google Drive for sharing.
Awesome result!
Well done!
Wow awesome work, looks great. 🤘