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Race in the library Final

Done for CG Boost Challenge Library. If you are interested,I have created kind of a breakdown with the assets and how i did this project on Artstation: https://artstn.co/p/Z5yNBx I liked this topic very much. I learned a lot. I started with a rough blockout of the scene, and started modelling some assets. After i replaced my blockout scene with the actual models, i realized that the lighting was missing from the beginning, and also i couldent get the mood and motion i wanted. So i created a new scene reusing some asset and focused on the story, mood and lighting. The problem i had was, my focal point were two flying books, but i feel like a charakter was missing to "surf" the books. I tested a lot of hair particle systems with combing and hair dynamics. But it made the image look worse, so i gave it up. Instead i got a new idea, why not make this a flying book library in a magic style? I tested cool looking effects with volumetric shaders and a lot of node-work. Then i had to add more book variations and improve overall model quality. This looked nice, but i was curious, how the old 2 flying books would look like in the same scene, and i felt in love with them again. I watched some composition Tutorials and fixed my camera angle and focal point. Thanks for feedback on that. So i spent the last week improving details and learned some new topics like: Gradients on curves, Motion blur, Separate renderpasses and using muitiple scenes in the same file for masking. Lesson learned: Include lighting in blockout phase and simple materials and keep composition im mind early. Time spent about 75 hours, used Blender cycles.
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