I've been holding off on posting my projects because somethings off with the presentation when rendering. For this one, the scene lights weren't checked on. wow. Had to have the corner light glare
Very nice work!
I feel with the lower poly nature of the modeling, a bit further from the camera may be better.
You can see the sharpness of the straight edges on the rounder edges when too close.
This is just a presentation thing, the modeling looks perfect.
Well done on completing this one.
What's next?
Thank you for the feed back. I had completed this ,plus a couple more, awhile ago but I think the next steps were fundamentals of mesh modelling and the fundamentals of sculpting.
Omar Domenech(Dostovel)
Looks great. I like how yours is closer to the camera and you can really see it in full glory. Keep on rocking Hayden.
Nicely done.
Very nice work!
I feel with the lower poly nature of the modeling, a bit further from the camera may be better.
You can see the sharpness of the straight edges on the rounder edges when too close.
This is just a presentation thing, the modeling looks perfect.
Well done on completing this one.
What's next?
Thank you for the feed back. I had completed this ,plus a couple more, awhile ago but I think the next steps were fundamentals of mesh modelling and the fundamentals of sculpting.
Looks great. I like how yours is closer to the camera and you can really see it in full glory. Keep on rocking Hayden.