Piero from Kent's course. Unfortunately, "feathers" on head came out better in T-pose render. Not sure why, but my PC's crashed enough times for me to keep this as final.
Great work! Creating Piero isn't easy. Just the hair system feathers should be smoothed out to curves so that the don't look like polygon paths. But since your PC crashed so often, I can understand that you left it like this. I hope that you continued CG modeling and got access to more PC power.
Great work! Creating Piero isn't easy. Just the hair system feathers should be smoothed out to curves so that the don't look like polygon paths. But since your PC crashed so often, I can understand that you left it like this. I hope that you continued CG modeling and got access to more PC power.