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okay for now! Work In Progress

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  • 3 loves

Great tutorial :) Well paced and feel like I've gained a tonne so thank you. 

Couple of main issues for me here - feel like I've started too low poly on some of the curves, don't know if there is any way to add verticies where i need them this late in the game but maintain a smooth curve. Auto-smooth helping on surfaces but edges remain jagged!

Also seem to be reaching some kind of limit on my bevels where lines interact in more complex ways. If I push past the clamped limit the model gets warped so ended up with some sharper lines than I'd have liked!

First steps...


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  • Omar Domenech(Dostovel)

    Great results Daniel. You can always edit your mesh and achieve the results you're after, but as you say, there comes a point when editing what you have in place and the mesh is fairly complex already, that making changes becomes cumbersome and much more time consuming. At that point it's better to roll back. So do a save as of your file and start destroying things to get it to a point where is less complex and start over. Lots of times it's even quicker if you starter over from scratch. Intuitively you'd think it's worst to start over, but it's actually much better. Not only will you make your edits quicker, because now you know what to avoid, but you'll gain speed in your workflow.

  • Adrian

    Nice work so far!
    If you want to post in the forum specific issues, with an image or two, we will be happy to help identify the problem.