It's been a while since I uploaded on CG Cookie
I know my progress is glacier slow but I enjoy 3d and Blender plays a big part in it.
Necromancer, life started with Blender's Skin Modifier.
After applying the modifier and in the pose, I started in Blender's Sculpt mode and worked on the basic figure in Dyntopo.
I pushed and pulled the meshes until it was done.
Retopology was next and after that unwrapping the entire model.
I hand-painted the model, sculpting and painting are the most enjoyable part for me.
Unwrapping a model is my Achilles heel.
The teeth, the eyes, the table and the base were also done in Blender.
You may not upload often, but this is a pretty spectacular piece.
The proportions all look good, muscular looks right, and the damage is creepy.
Hello Wardred, thank you. I appreciate your comments. Sculpting and painting are two of my preferred pursuits in 3D.
I’ve always admired good sculpting—mostly because that’s one thing that’s completely beyond me but in this case, it’s also original, which makes it more than just an exercise: it’s carrying a message, and that’s what separates art from craft.
Speaking of which. To me, it’s not really a necromancer himself: more like the result of some necromancer’s efforts. So, I’d call it something like Rage Against The Change, or simply Conservatism: something already dead inside and coming apart at seams but still raging and threatening.😉
Hello Aanarchymedes, I try to sculpt every day. You have a good point. It looks more suited to be one of the necromancer's efforts. I shall have to work on a necromancer. Thank you for your comments.