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Motorcycle Texturing Submission Work In Progress

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This is my motorcycle exercise for Jonathan's texturing fundamentals course. The metallic base paints (green/orange), rubber, seat, chrome, and mud are all procedural. Handlebar grips include some hand-painted work. Adding displacement to the mud would have been a little better but increasing the geometry on the model turned out to be problematic so I worked just with the bump. The concrete floor is completely handled by texture maps.

I wanted this to be a manga-themed bike with a full set of custom decals. I spent a lot of time working out the mud placement and it came out ok, for the most part. The UVs have a lot of mirroring going on and I didn't want to mess with them so after tweaking everything for quite some time, I thought it best to put this project to rest.

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