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Motorcycle Final

Modelled in Blender following Chris Kuhn's Modelling a Motorcycle course. Materials and textures made following courses and principles laid out by Kent Trammell (including the use of Kent's custom Fresnel node). Some textures and colour maps done in Photoshop, but mostly Blender Cycles based materials. Post processing in Blender following Kent's Fundamentals of Compositing from the Introduction to Blender learning path. My first render that looks like what it's supposed to... you should see my "Two Glasses on a Table", looked more like two meteorological balloons and a slice of toast!
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