Man, I've been working this for a bit. I *am* going to finish it, but I'm sitting here thinking what am I doing with it?
My goal is to have something a bit simpler to work with and animate.
This would be a lovely set piece for live action, but not so great for what I plan to do.
I was looking for sets that are the 3D equivalent of early Titans.
I don't know if I would even mind this level of detail on the city train thing if it was all in stylized materials. I may do that. . . but this thing is going to be heavy. It's already 14 million verts, almost 116,000 objects, and nearly 11GB of memory.
A lot of that is because of the store, which is pretty much done. It is also a hero asset. . . but it's heavy.
Edit: For those not that familiar with Teen Titans, the last image is one of their major set pieces that takes place in a jail. It's moody, it feels right, but it's also very simple.
If I'm going to produce something it should be closer to the 3D equivalent of that, not the level of detail of what I currently have. Not for a recurring show done primarily by one dude.
The reflections are a little off sometimes, but I like the trippy feel they give, like standing right next to the exterior sliding glass doors.
I intend to replace the blockout treads with treads that look more like: https://youtu.be/NEN_6-AQ7EE?t=8 .
I won't be using the tank drive gears. Instead the train wheels will have gears on them. But I made that tank tread pattern and intend to appropriate it for this project.
I have not decided what I want to do with the front of the train. Do I want to have treads that angle up, like a tank? Do I want to have some sort of cutter or digger so the train can create its own grade if it encounters a hill? Do I want to ignore the problem and never really show the train transitioning between a flat and a hill?
I have the train's main crank motion working: https://youtu.be/KgPeH0OiyTI
Dangs that is a lot of detail. The file is not only getting heavier and heavier, but also more and more awesome 🤘🏻
Thank you Omar!
I'm really happy with the store, and I've found one or two ways to speed up animation with it, though I'm not sure how the final result will look if I use them. It's just that if I'm going to come up with even a single animation, nevertheless try to do a recurring show, this level of detail and realism isn't what I should be shooting for. I don't have a real life cast to put in that set instead of animating stylized more cartoony characters.
Some of the newer materials need help. I'm not happy with the faux marble counter tops, or most of the concrete - either for the sidewalks or for the walls in the bathroom.
Pretty much everything I've posted and have been working on since the boxcutter has been this. Heck, a simplified version of this thing *is* supposed to be one of the main vehicles I want to work on, but it's a far cry from the simplicity of a "once a week" cartoon production.
I am rather pleased, and surprised, that opening this project doesn't simply make Blender crash in rejection of it.