Being a part-time Technical Artist for the Blender Foundation, I created a scene to showcase a new implementation of the Random Walk Sub-Surface Scattering method.
The scene can be downloaded from the official Blender Demo Files page, and was based on concept art by Blake Stevenson.
π¨βπ¨ https://metinseven.nl
michaelmirn Many thanks Michael, appreciated! π
It definitely has some little nightmares vibes) nice work, Metin!
duerer ππ
Random Walk SSS has a better algorithm, resulting in a more convincing discoloration in thinner parts.
Okay, this evening I'll carefully check what's under my bed with a vacuum cleaner as my weapon of choice ππ.
PS: What's so special about "Random Walk SSS"?
anarchymedes Are you saying this image doesn't scare you?! π
I wish Greig Beck saw this: it looks like his recent novels.π
I mean, they (the novels) are tryingβvery hardβto be scary thrillers.π
@wesburke Thanks Wes, I'm honored! ππ
matbev Thank you, appreciated!
wow this is great.