Model created about a month ago, as first practice in substance painter. Clearly that was too ambitious for my skills at a time, though I learned a lot. Now I see a lot of problems with textures (angularity and lack of details like scrates), but at least now I know how to avoid them next time.
Again, adding this here just as a clear starting point.
That's pretty good for a starting point.
mmorikiri, its rendered in cycles, yes. I tried to replicate Iray render result from Substance painter, but using custom lights instead of HDRI.
great rendering !! did you using cycle to render this ? seems like Arnold!