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Medieval house - full modelling practice Final

My first complete (analyzing concept, modelling, texturing, planning, shading, rendering etc.) project. It's my "all steam ahead" approach to "Model a House" excercise. I've made hell of a mistakes (and lots of them to be precise) and learned a lot on them! Also - I've picked concept art instead of a blueprint with a tricky perspective, so that was quite a though one to measure (see last image). All textures are baked from self made, procedural materials. I've started this projet after 2 full months learning on CGCookie. Project took me 1 full month, around 50-60h total: ~40% learning, ~20%rendering, ~40% actual work. Matcap: ~300k tris Textured - Cycles: ~92k tris Sketfchab: ~39k tris Based on art of amazing Hahi Yu: https://www.artstation.com/artwork/KQz0x
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