bbsdwerbeagentur Hey Julian. I used Blender for the most part but I did sculpt the fine detail (skin pores) in zbrush. It's a workflow I am used. Blender gets laggy at high poly counts but there are ways to achieve the same result by painting displacement/bump.
The skin shader is something I've been developing for a few years now. Can't explain it in a short post. It's a mix of 3 SSS nodes (probably overkill), glossy. So it's not that complex.
@theluthier Thanks, Kent! I'm glad you liked it!
Wow this is beautiful work, Todor! I'm featuring it.
bbsdwerbeagentur Hey Julian. I used Blender for the most part but I did sculpt the fine detail (skin pores) in zbrush. It's a workflow I am used. Blender gets laggy at high poly counts but there are ways to achieve the same result by painting displacement/bump.
The skin shader is something I've been developing for a few years now. Can't explain it in a short post. It's a mix of 3 SSS nodes (probably overkill), glossy. So it's not that complex.
That's insane. Did you use Blender or ZBrush? Also I would love to know how you made that realistic skin material... 😮