My first real attempt at modelling shoes...ok so they still need a little work, and I had to go back and fix the normals for the stitching. I had exported the normals as Direct X instead of Open GL so they flipped.
Why are shoes so hard to model? I don't know how many versions of these I trashed before coming up with a vaguely pleasing shape, and even now they're not perfect...
Modeled in Blender , textures Substance Painter, materials Blender.
P.S. I do sell these shoes on CG Trader: https://www.cgtrader.com/3d-models/character/clothing/female-fashion-shoes
starry You're welcome! Well, whenever I do, I'll definitely send them your way! I love how shiny these are shoes are, I'm pretty jealous lol
@bruffin776 Thanks so much! I'm glad you like them. I'd be really interested to see yours whenever you make some.
Despite what you think, they look very well done! I haven't even done shoes yet, so I think you're on the right track.
I am very impressed.
Wonderful! Sara attacks again!
I love 'em!
shiennar Thanks! Little owl is still a work in progress - but he's almost finished, new images of him coming soon!
I think they look great. What makes them really stand out for me is the details - I love how the stitching is slightly imperfect, just like it would be on a real shoe. My second favorite piece in your portfolio (the first place stolen by the cute little owl, I'm afraid).