Hey Joe! :)
I used a brick texture from Textures.com, and created a Normal Map using the CrazyBump software.
Simply unwrap, plug the texture in, then plug the normal map in and adjust the settings to your needs. Hope that helps :)
Hey :) , thanks for the advice , Ill keep it in mind for my next project. Also, thanks for following me , I look forward to seeing more of your amazing work. I love your style :)
Hey frikkr. :)
Thank you so much.
To get this sorta hazy look, I put a light behind the window, (emission shader on a plain) and then added an area lamp in-front of the window and finally added volumetric lighting using the volume-scatter node with a cube covering the whole scene.
If you have any other questions feel free to message me. :)
Very cool :) , may i ask how you captured such good atmosphere in cycles? I want to be able to develop a technique to get the kind of atmosphere you have im this render, but I have no idea how to get that good a quality.
Thank you!!
Yep. Like your work a lot too.
Thanks so much frikkr! I love your work as well! I look forward to seeing more! :)
Hey Joe! :)
I used a brick texture from Textures.com, and created a Normal Map using the CrazyBump software.
Simply unwrap, plug the texture in, then plug the normal map in and adjust the settings to your needs. Hope that helps :)
Love the bricks you have here, I been trying to create more realistic bricks, but have been unable to do so. May I ask how you achieved this?
Hey :) , thanks for the advice , Ill keep it in mind for my next project. Also, thanks for following me , I look forward to seeing more of your amazing work. I love your style :)
Hey frikkr. :)
Thank you so much.
To get this sorta hazy look, I put a light behind the window, (emission shader on a plain) and then added an area lamp in-front of the window and finally added volumetric lighting using the volume-scatter node with a cube covering the whole scene.
If you have any other questions feel free to message me. :)
Very cool :) , may i ask how you captured such good atmosphere in cycles? I want to be able to develop a technique to get the kind of atmosphere you have im this render, but I have no idea how to get that good a quality.