Sometimes I get layers while sculpting. The under layer will grow and overlap the upper layer. I'm curious how one avoids this, and if there's an easier way to fix it than going into edit mode and manually selecting edges or vertices and deleting them, then filling the resulting holes.
Daniel,
Thanks for your feed back. On my other sculpture the ear was a separate piece. I was trying to do this one a bit quicker. The whole ear, to me, is oddly shaped. I usually end up having to pull the front of it forward, and put more of a bend towards the mid / back of it.
John,
I went through most of the beginning sculpting tutorial and either forgot that tip or just missed it. I'll do what you suggested the next time this happens; sounds less painful then correcting things in edit mode - which kind of breaks the mirroring for sculpting mode as the "mirror" isn't 1 to 1 between the two.
Watch some of Jonathan Williamson and Kent Trammell's videos on sculpting. They've covered a few tricks for taking care of this. I can't remember which video of the top of my head, but I do remember then talking about this. Have you tried hiding the outside and using the deflate brush to shrink the area until it's gone completely?
ussually when it's odd shapes that blender has to think about this happens, thats why some artists opt for doing their mesh in seperate pieces. It keeps blender from glitching entirely
Usually I notice the layering issue as a crease I can't get rid of.