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Labyrinth - first (finished) Unity/Blender Project Final

I grew up playing 3D platformers like Rayman 2 and 3, Spyro, Psychonauts, Prince of Persia: The Sands of Time or Ratchet&Clank and felt a little nostalgic recently. I worked in Blender for some time and since I study IT ( mostly programming in C, C++, C#) I've decided to start my first little project which will implement basic 3D platformer mechanics with some lowpoly stylized graphics. I plan to create something bigger in the future in style of this noble genre. This is just basic concept for the project: there are ghosts spawning randomly all over the place and they chase you while you have to collect 10 gems. We are all used to that ;) I hope it's a good start for a future :) (Steam screenshots lower quality a bit)
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