Well, it ain't the prettiest! But I've definitely tried and I think I was successful in making my first hard-surfaced model! I don't have enough time to put a bunch of camera angle views in right now, but I did this! Hee hee... I can only go up from here, and I learned a LOT, saved a lot of time. Thanks, Jonathan!
Sorry the height is a little longer.
Yaaaay, thank you!! :D
Hey you :) , great work, well done!
Thank you! To get that outline, I used a feature called "Freestyle"; it's under the Render window (so you press the camera-looking button in the panel on the right side), and you would check off Freestyle and give lines a certain thickness!
I honestly haven't used it much, but I thought it would be fun this time!
This is pretty darn cool! I'm just learning Blender right now, but the "Cartoony" stuff like this is definitely something I'd like to figure out. Is there a quick tip on how to give your model "Outlines" ...which I assume must always shift in regards to where the camera is pointing?