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Harbor Scene Work In Progress

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Updated, I made this harbor scene to show my gondola car and container models. I did a bunch of improvements to the textures including making the wall dirtier and have show the ridges better. I also learned the difference between 8 16 bit height maps. In the original images with the gondola the puddles have clear edges between puddle, wet asphalt and dry. I couldn't get the sudden transitions to go away. Then I tried out the DISP16 maps that came with the Poliigon texture and found they were much smoother. The 16 bit images allow more shades of grey to transition the bump I started working on this gondola car a few months ago. Right now it is over a million triangles, and I want wot create a low poly version for Train Simulator. I setup a quick scene to show it off though.
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