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halloween scene Work In Progress

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not for the challenge

I did this project for a three.js challenge with a halloween theme. I tried to bake some materials including cubicity materials on one texture. Didn't go as planned. Couldn't remove the stretching and color issues and took me all very long to even get to this point. For showing it here I tried to add some mist, but that didn't go well either. I have a lot more to learn.

to see it in 3d with simple three.js fog  go to:   https://sf5.github.io/threejs/halloween/

the project uses React three fiber 

code on viewable on: https://github.com/SF5/threejs/blob/main/halloween/halloweencode.md

btw for the spiderweb I made an svg and imported that into blender. Worked out quite nicely imo. The spider is really low poly. The cat was from a grant abbitt tutorial. I did not bake that with the rest on the one texture. 

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  • Omar Domenech(Dostovel)

    Lol still dead thanks for checking. I love how the moon is an object that touches the floor, nice stylistic choice. Nice one Sheila.