My take on the final challenge from Fundamentals of 3D Mesh Modeling.
I wanted to create something a bit more fantastical and fictionalized while still keeping the objects mostly grounded in realism. This led me to imagining a bedroom inside of a “lantern room” at the top of a lighthouse.
For the actual modeling, I created a vast array of custom objects (a ship’s wheel, a lighthouse miniature, a signal bouy, furniture, plants, etc.), while also leveraging some of Blender’s built-in “extra” meshes -- as well as objects I created from other lessons in the course -- as easter-egg decorations.
While generally keeping things low-poly, for many objects, I tried to reach for additional fidelity and some extra details in order to push my abilities.
Ditto materials: Several are rather basic and low poly -- but I couldn’t resist putting some deeper crafting into things like the glowing plants, the life rings, the Rubik’s Cube, and the dreamy/misty stage on the outside of the room.
It certainly feels a bit... snug -- as one would expect from the top of a lighthouse. But I really liked the challenge of fitting a lot of realistically scaled objects within those constraints
Cool work man. Another one that for me it has that feeling of The End of Time from Chrono Trigger. Very trippy and creative, super cool job Poet.
Amazing job, I love the lighting especially :)
Thanks! But be careful: Strange creatures are known to lurk in such mists 👻