After watching "Rendering blueprint outlines" from the Cartoon Rendering Crash Course, i applied some Freestyle to some weapon concepts for a (future) fps-character.
The first weapon is supposed to look like a mix between a shotgun and a rocketlauncher. The "barrels" can rotate and gives room for multple firemodes (for animation, gameplay and ethetics).
The second weapon is supposed to be a dual barrelled smg/machinepistol for primarily shortranged combat. Its supposed to be worn on the forearm (left, right of both). And should be 360d rotateble. For ethetics i mirrored it on Z, though a different weapon should be placed on that position.
Project status: Im done with the pics, but the weapons are still in the concepting phase. I don't use 2D concept art or references (besides sketches).
Note to self: enable CG-cookie + cgcookie-rails.s3.amazonaws.com for future uploads to enable image processing.
It has the look of AutoCAD rendering.
Nice job on hard surface modeling.