Thank you, Martin! For this render some of the most important factors are the use of micro displacement, translucency, object instancing, and HDRI lighting.
Thank you, 3dbigsel!
Thank you, Kent! Working on a version with some volumetric fog.
Awesome! Do you have any tips on where to learn to do organic stuff like this in Blender and Cycles?
That's very nearly a photo. Nice job!
Thank you, Martin! For this render some of the most important factors are the use of micro displacement, translucency, object instancing, and HDRI lighting.
Thank you, 3dbigsel!
Thank you, Kent! Working on a version with some volumetric fog.
Awesome! Do you have any tips on where to learn to do organic stuff like this in Blender and Cycles?
That's very nearly a photo. Nice job!