Character model I made to get started in Zbrush. Texturing and the rest of the models done in Blender. Personal tip: if you want to get started with anything, probably do not make the whole character asymmetrical :D I did not want the roots to be the same on both sides of the body. Half way through sculpting I could feel how it was taking quite long - basically with everything, sculpting, retopo, texture painting, etc, but I think it was worth it.
Also an opportunity to make my first test in Blender's EEVEE (only for the turntable), I still have to work better with the lightning but I believe it has potential for future projects. Yet I still prefer Cycles for final rendering of images. Zbrush has a nice result and brush behaviors are very cool but I would say blender is still more suitable for me. I would personally use Zbrush for very detailed and realistic models but having all tools in Blender makes it more effective for me.
You did a damn good job, Juan. I am really impressed by the lighting even though you aren't - "...I still have to work better with the lightning". It's the soft lighting & different hues that give it a spooky feeling.
lhumungus thanks! I did create them all, but for the trees I used the modular tree add-on, which is a great way to create trees in a parametric way. After getting all parameters right, there is an option to create random variations using the same parameters. The res was modeled or sculpted
Very cool. Did you model all the trees and vegetation? That's a lot of stuff!