Modeled in Blender from concept art. Additional details sculpted in ZBrush and final render in Blender Cycles. Used v2.75 with a light portal and 3 additional area lamps in a 3 point lighting setup. 50 samples and a basic clay shader.
This was an in house IP that I was asked to create for a previous employer. Was a cool project and I had a lot of fun working out the organic topology of this particular dino sculpt.
Awwhh awesome!!!!
Simple, but sweet. Sometimes the best detail is caught by not overdoing it. Well done!
This was an in house IP that I was asked to create for a previous employer. Was a cool project and I had a lot of fun working out the organic topology of this particular dino sculpt.
Cool looking model! Is there a character back story?