This Mech was built using Blender. I have actually taken the project all the way up to rigging and some animation. It still needs to be textured! I built this one as a personal project in my spare time.
The goal was to model a very high-poly Mech so that close-up and high detail views would be mostly contained in the model (as opposed to in the textures). I was very happy with the results! I will update the model with textures sometime in the near future, I'm sure.
williamatics I uploaded a bunch of wireframes just now to share and bare my topology to the entire world! Hope it helps to see how the model is actually built. It's kind of fun for me, honestly, to look at it this way too! Thanks.
Thank you both for the comments! Happy to share.
Awesome work!
Could you put up a wireframe render, please?