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Commodore 64 Final

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An old-school computer, modeled during week 2 of the CGC August live class, using Blender 2.8 alpha and the EEVEE rendering engine. Very simple materials, two textures, NURBS paths for the cables, and an HDRi background for lighting (I wanted to turn the image off for the render and just keep the lighting and reflections, but at the time I completed the project I didn't know how to do that in EEVEE yet. I originally intended to add a proper desk and some associated clutter, but ran out of time unfortunately.

**Edit March 10, 2023: Reuploaded missing images

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