Cycles 1000 samples. 3 Hours to render. Used 4 materials from the CMV : marble, fabrics, concrete and the glass of the bottle. HDR is Veranda out of Greg Zaal's Heaven teaser pack.
Thanks a lot for your nice comments. To do the etchings you got to have an alpha picture with a lines drawing. Unwrapp your glass, position your engraving where you want it to appear on tne glass. Then it is very simple for the node setup : put your glass shader in the surface of the material output and your image texture into the displacement with a math node set to multiply. Add a UV map node into the vector of your pic. Tweak the value of your multiply till the engraving looks nice and you may also wanna add an RGB to BW node in between your pic and the math, if needed...and there you go ;)
Great render. Cycles does an excellent job on glass if you have the horsepower to render it. I love the gold accents. Please, a short overview of how you did the etchings? :) ;)
Thanks a lot for your nice comments. To do the etchings you got to have an alpha picture with a lines drawing. Unwrapp your glass, position your engraving where you want it to appear on tne glass. Then it is very simple for the node setup : put your glass shader in the surface of the material output and your image texture into the displacement with a math node set to multiply. Add a UV map node into the vector of your pic. Tweak the value of your multiply till the engraving looks nice and you may also wanna add an RGB to BW node in between your pic and the math, if needed...and there you go ;)
very nice!
Great render. Cycles does an excellent job on glass if you have the horsepower to render it. I love the gold accents. Please, a short overview of how you did the etchings? :) ;)
WOW! This is amazing.