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Blender Logo Submersion Final

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The blender logo, modelled with geometry nodes, submerged by a flow simulation. Despite the logo being an effector (collision), it had no effect on the simulation, probably because i do not applied the modifier. That being said, the simulation looks cool (and took forever to render 🙄) so i put it here. If i managed to have a renderable in less than a few hours version with a working effector, i'll update the project.

The size X and size Y input are generated dynamically with drivers, in order to be coherent with the size of the image 
Size X is shown below. To get Y it's the same but with size[1] instead of size[0].

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  • Omar Domenech(Dostovel)

    Nice. I can practically hear the Titanic theme song as water rushes in. Almost feels sad. Cool stuff 🤙🏼