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Beauty shot of my version of the Blender plane. I had fun making this one! Final

Blender 2.75a and Cycles rendering engine.
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  • Forrest - The floor is fairly easy.
    1. Add a plane.
    2. Go into Edit mode, select all faces.
    3. Press U and UV unwrap the plane.
    4. Create a new material for the floor.
    5. Add the following 3 shaders; Mixed Shader, Glossy, and a Diffuse.
    6. Add an wood image to the Diffuse Shader.
    7. This is the hard part I guess; open the node editor in a separate window and connect the wood image to the Displacement input of the Material (tone down the bump intensity with a Math Node set to multiply and a value of .002 or so if needed)

    I use this technique on almost every Material I create. I use a noise texture for most things, nothing is perfectly smooth. (This is a cheap bump map technique but it works in most cases)

  • The model looks great and I'm really liking the floor detail! Was it very complicated to get that quality of detail! I'm still a little behind on my mapping and shaders!