Final result from the "Modeling Realistic Characters in Blender" course.
I finally got around to finishing this course. There are, of course, a few things that could use improvement next time around, but I'm pretty happy with the result. The course didn't go into texturing, but I will add some basic textures in the next week or two.
I like it. I'm not a character artist but I always same if it's ok to the lame eyes like mine, then 90% of the battle is won. I think the only thing that stands out to me is the cape, it's so rigid and almost paper thin, but then everything else looks awesome. 🤘
Thanks. I may have forgotten to add a solidify modifier to the cape... unfortunately it takes like 10 hrs to render the frames for the turnaround gif.