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Baguette Final

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Modeled, textured and rendered (Cycles) in Blender 2.9.

9 Comments
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  • Nice job! Wow!

    What courses on CG Cookie got you to this point?

    Minor nitpick: I keep coming back to the baguettes. It's like they're perched a little too perfectly right in the middle of their bags. And they're a bit too smooth.

    Sorry ... I live in France. I didn't notice whatever's wrong with the girl's knee that the other commenter pointed out. (Looks fine to me!) But the baguettes! We demand perfection!

    But seriously, great work!

    • s
      Scott Beynon(sbe07862) author

      Lol. I agree. I should have bought a real baguette for reference and then that would have done me for lunch as well. :)
      As for courses, I have done so many good tutorials on CG Cookie I hardly know what to recommend to you. But if you are just starting out I would suggest the one called Fundamentals of 3D Mesh Modeling in Blender, because manipulating a mesh is where it all begins. Thanks for the comment!

  • Thanks for the staff pick Adrian and thanks for all the comments!

  • I always like it when models are presented on an interesting base like that. The grass between the stones is a nice touch.

  • Adrian

    Awesome!
    Staff picked 🏆

  • Indeed fantastic!
    The only small thing is, her right knee looks a bit scary, or is that just me?

    • s
      Scott Beynon(sbe07862) author

      It's funny, until you pointed it out to me I didn't notice. Now I can't unsee it. :) Should've used a cage modifier or something to preserve more of the volume.
      Thanks for the comments guys!