I think its safe to say that I haven't been working on this nearly as much as I intended, and at this point its starting to drag me away from creating new projects. So, I've baked out the textures, and am now ready to move on to my next piece.
Some bits about this character: Adam was designed as part of my submissions to the March Character Workshop. He was initially sculpted in Zbrush, tweaked and retopologized in blender, and textured in substance painter.
I thought I'd take one last swing at getting some feedback before making this my first post to my now several years old cgsociety account and moving on to my next piece(a VR art piece that I'm super excited for!).
Nice work!